#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "YoghurtGum.h"

#include "Bullet.h"

using namespace YoghurtGum;

class Player : public Entity
{

public:

	Player();
	Player(float a_X, float a_Y);

	void Restart(int a_Width, int a_Height);

	virtual void Update();

private:

	int m_Fire;
	
}; // class Player

#endif